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Driving cars in automation game
Driving cars in automation game






  1. #Driving cars in automation game how to#
  2. #Driving cars in automation game driver#
  3. #Driving cars in automation game manual#
  4. #Driving cars in automation game license#

taught Safe Driving 303, it would look like this.

#Driving cars in automation game how to#

Voluntary disengagement data is especially valuable for improving our simulations, where we can “play forward” scenarios our Test Specialists preempted, and safely learn how our software would have reacted if they hadn’t.Ĭandidates also learn the geography of each test city, local laws and driving habits, the details of the test cars, how to inspect them before and after a test drive, how to follow test routes, and how to gather data while in motion. We encourage our Test Specialists to be cautious because there is no upside to letting scenarios “play out” in the real world.

#Driving cars in automation game manual#

For example, our Test Specialists are currently required to take manual control when traveling through a school zone, or when they see a first-responder vehicle with emergency lights flashing. Some are even mandatory, based on policies we change as our software evolves. There are two types of disengagements: 1) Voluntary, in which a Test Specialist chooses to take control, and 2) Involuntary, in which a Test Specialist is required to take control.Ī cautious Test Specialist will have many voluntary disengagements. The transition from Autonomous Mode to Manual Mode is called a disengagement. What does the Test Specialist in the passenger seat do? This Test Specialist monitors their teammate and their surroundings, taking notes on a laptop which also displays what the self-driving system sees and thinks.

#Driving cars in automation game driver#

In time, our self-driving system - always vigilant, always learning, never forgetful - will become a better driver than any human.Īutonomous Test Mode: Our software “drives” the car while the Test Specialist in the driver’s seat stands by - hands hovering at 8 and 4 o’clock - ready to take manual control at any time by gripping the wheel.

driving cars in automation game

The more information we collect, the more we can solve, and the safer our next iteration of software becomes. Once the map is ready, we can begin testing in autonomous mode.Įvery day we’re on the road, we see new and unusually complex interactions between road users that we wouldn’t have thought of on our own. When we decide to test in any given city, Test Specialists begin by manually driving through the city, gathering data to build 3-dimensional maps of the streets where we intend to operate. Luckily, self-driving cars have two huge advantages over people: the technology remembers everything it sees and learns, and lessons learned are shared across the fleet.

driving cars in automation game

Traffic laws change, infrastructure such as roundabouts and crosswalks differ, and cultural differences can radically alter the relationship between cars, bicyclists, and pedestrians in each city.

#Driving cars in automation game license#

A person who got their license in Tulsa, Oklahoma, has a lot to learn about driving in New York City, and vice versa. We test in multiple cities because every city is different. We start by abiding by all applicable laws, regulations and guidelines in the cities where we operate. Testing on public roads is a privilege we take very seriously.

driving cars in automation game

It’s because the world is more complicated than any simulation or track can ever be, and real products have to be tested in the real world. The projected top speed was around 140mph, but I’d be shocked if it hit that.Īfter that step, you can fiddle with the tires (which are a pain to get right), the aerodynamics, the interior and safety, driver assistants, and even fiddle with the suspension.Why do we test on public roads? It’s not just to try out our software to see how it behaves - that’s what closed course testing is for. Not that that has any actual correlation with how engines and transmissions work, I just wanted to use the number 5 again). The design may be done, but the inner workings of the car aren’t Step 1 of 6 is fiddling with the drivetrain, which I elected to be a 5-speed manual (since it’s a 5 cylinder engine. But it does make the car seem more like a car, and there’s no harm done if you do, so why wouldn’t you.Ħ.) And the finishing touch, a small ghost badge. Now my car looks very happy which makes me very happy!ĥ.) Even the little things like door mirrors and door handles and gas caps are customizable. Regardless, it’s also the side of the car people look at the most, so hopefully, it isn’t hideous.Ĥ.) I found a tiny smiley grille and threw a little chrome piece on top of it. This is the only time you do anything on the back of the car unless you add bumper bars or a tow hitch. It’s incredible how detailed you can get.)ģ.) I went with one long brake light on the top, and then the reverse lights and blinkers underneath.

driving cars in automation game

(By the way, every part can be dragged, resized, and molded to your liking. Was torn between a circular or an oval-shaped headlamp, but decided on ovals. It’s too good to pass up.Ģ.) The first things to do are the headlights and indicators. 1.) I started with the paint color, and while it isn’t Tuesday I had to go with a nice light blue/teal color.








Driving cars in automation game